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Game Developer

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Location

    Brisbane, Australia

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Email          knightcynthia@outlook.com

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Isle of Ewe

A 3D platformer-puzzler where you explore a magical world and relocate sheep upon your head.

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A tremendously large and beautiful world featuring three distinct and fully developed environments, each containing a unique set of gameplay challenges. Truth be told, we had no business taking on such an amazingly ambitious project, but we succeeded with flying colours!

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This project found me in charge of version control (GIT) for a seven-person team and working on complex problems, some involving physics and 3D math.

 

As the lead programmer, I created many highly-robust, easy-to-use scripts for my team's designers and artists to efficiently implement a huge variety game encounters and events. Robustness was absolutely vital, and technical debt had to be kept to an absolute minimum.

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I also spearheaded several of the core game mechanics, including the sheep stack, aiming & throwing, rescue pads.

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I also assisted team members on writing their own code on many occasions, providing them with both basic knowledge of syntax & logic as well as performance & code quality advice.

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Working on this game was really fulfilling, and I was extremely pleased with the result. I hope you will be too!

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